Hey! I'm gonna keep working on this one. Thanks a lot for the feedback!! I gave it a go. Sharpened those bevels on lots of places. And made a second pass on the anatomy. I'll be touching it a little more after the zerg parts. I need some proper topology to get some details in. I'm uploading the reference I used for the hip…
Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO - CPU:…
I'm looking for a Hard Surface Artist Who can create weapon ,vehicles , Warships and Tanks specially low-res model with specific tris amount ** Must provide related Work sample and portfolio . Interested applicants can email :- Pankajgameart@gmail.com Thank you.
Your BRAWL² Finalists! 1st Dorado - 2 votes for 1st - 1 vote for 3rd 2nd iam717 - 2 votes for 2nd - 1 vote for 1st 3rd Hang li - 2 votes for 3rd - 1 vote for 2nd The Honorable Mentions: (in no particular order) sketchem sacboi aumramaram masslove fabi-g shark2003 kanga klaimtrev ayakiryu pxgeek Great time all, thanks again!
Hi, I have these mixer textures for terrain blending (images attached) and I’m curious how they’re made. Are they procedural (generated by code) or usually hand-painted? Any tips or references would be great. Thanks!