See the wiki link I posted earlier, in particular watch the Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick. He makes it pretty clear, step by step, how this kind of modeling is done. There’s a ton more on that page, about why certain modeling decisions are made, and what they do. Really a wealth of info. A…
Nice!!! It is going great! I sometimes lack the imagination to fill in the blanks left by the concept, it's something I must practice more. Thanks a lot for showing me!
That's an interesting sounding game. Seems like animation will be pretty important to a game like that. After getting your character done, working on animation would probably be a good next step. As for art style (and general methodology) when you're just starting out, keeping things simple is often better. The more…
Ok, just to clarify, memory is RAM. What you're referring to is hard drive space. I know it's hard to grasp some of this abstract terminology. What do you mean to imply by saying you'd prefer buying new rather than upgrade? Are you looking for a pre-built PC or just getting all new components? If you want to build a new…
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4
I think he's just trying to 'move' people who can't without visual assistance, I showed it to a friend of mine and she couldn't understand most of it (speech) but the images really hit her... The thought of throwing all the money you have in front of the bank just made me think of that one guy who comes in his truck and…
I'm far enough along that it's time for a polycount thread for this. My roommate and I are starting to work on a small game using the Torque engine. He's covering programming, I'm covering art. We're keeping it small in scope to cater to the small team size. Right now he's busy with work/school, so I'm just getting as far…