3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
Hey guys, Sorry for not replying sooner, I've been really busy workin' on AOTS. Anwyay, I use it as my screen replacement. You can rotate it like a piece of paper and lay it down flat or stand it up almost to 90 degrees. I have developed 3 styles of working with it. The first style is using it as just a monitor. It has…
Here's another: Do you like dogs AND hellboy? Here's a bunch of dogs (and a cat) solving supernatural mysteries in their neighborhood. [ame=http://www.amazon.com/Beasts-Burden-Volume-Animal-Rites/dp/1595825134]Beasts of Burden: Animal Rites[/ame] As a nice bonus, Dark Horse has a few issues up for free on their site: LINK…
100% agreed. Ive been saying for years that games are too expensive...the price of a blueray (£20) seams like it would undercut second hand sales out of the loop. the market for second hand DVDS and blueray is no where near that of games, the reason i think is the resale price is below what most people would consider worth…
What i found helpful when it came to video card performance is to look at the current card naming conventions. For example you have the Nvidia 400 line which is the 450, 460, 470 and the 480 and then you have the current top of the line Nvidia 500 cards 550, 560, 570 and 580. With naming conventions like this i presume the…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
I make modules that fit the grid/snap settings of the editor I'm using to assemble them. For unreal that's multiples of 1m with big chunks at 5/10/100m cos the vertex snapping is shit
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
A lot. 1st thing to take care of for Mari. Then the video card (obviously) the most raw power the better, then the vram, but only if you're working on big projects (like 100+ 4096 Udims). I never tried the GTX 980ti in production but having a titan Z back in the day was a god send compared to the quadro k5200 I have right…