I used to have this issue a lot in Max 2014, not so much in 2015 and I haven't experienced it at all in 2016. I did find that "Z" for zoom extents helps refocus the camera on what I'm working on and helped me avoid the problem. So I'm not sure if it's my workflow change or maybe a bug fix in max that caused me to not have…
not sure what workaround you are using now but just in case - and maybe for others too. this currently seems to do the trick: (found also on answerhub): [Quote]Thanks to Vebski on the forum, I tried a temporary solution : In MeshDecals.usf line 106 you can tweak the 0.0001f in "Output.Position.z += 0.0001f *…
'Star Reaper' 2016 Photoshop CC I was wanting to create a reaper type character that seemed as if she could wisp through the air, all the while summoning magical scythe blades rather than tangible traditional weapons. I was experimenting with clear gradient effects for the magical scythe, hoping to create a different…
Hey man, yeah, happened to me in the past, though I was using Max 2016. And the solution was... far fetched. Someone over on the Autodesk forum suggested my user settings somehow got corrupted. I followed those instructions and it did the trick. You can give it a go, since you're backing up your preferences in the process…
I did end up getting Pro right before the price went up. The downside was I forgot they bill in USD even though they are based in Canada. So after conversion and taxes it cost me about $116 CAD but I'm glad I did it now and not after the price went up. Now I'm just trying to get approved to sell in their marketplace.
Definitly It's time to update this thread :) (2015) Textures for Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:585 (2016) Some works for my Unity Asset Store https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20854/ And…
Looks really really great, great job ! :) Looks like the trees had changed quite a bit in the latest picture, though i kinda agree with @Ruflse , the tree can be a bit more dense. I found a really interesting post about dota2's stylized tree replication, might worth a look :)…
I've tried that and it does not work. :/ But the issue is happening on both my work machine and my home machine. At work, I have 3ds Max 2014 and Windows 7. At home, I have 3ds Max 2016 Student and Windows 10. I'm not sure what kind of service packs I have, but I'm pretty sure I should be up to date on both of them.
When will I see? This year? It would be interesting to hear what's going on. It's been so long since I've seen any updates about it. Edit: Turns out last time I saw anything from it was in December 2014, in the "This is Megascans" video. Now we're halfway through 2016. Not sure if keeping things under wraps is doing you…
I remember struggling to learn this when I was starting out too. It's a difficult concept to get ahold of, at first. Here's a decent write up that might help http://www.idleworm.com/how/anm/01b/bball.shtml When in doubt, a quick google search with " [fundamental] animation tutorial" will help explain each one of them.…