Thanks for your words, I do share your opinion and all the things you said. You didn't discourage me at all, now I feel like a have a clear path and I'm motivated towards it. About the save room which I completely dislike and I'm not happy about it, I realized the props looks better individually than in the scene, that is…
The diffuse color, and actual texture sampling happen in the fragment/pixel shader which as you can see is rather light. A baseline static color into diffuse phong model generates 38 pixel shader instructions and 33 vertex instructions. ie this Changing THAT material to blend_translucent instantly increases the vertex…
dunno about that... http://www.polygon.com/2012/11/10/3628880/thq-in-default-with-wells-fargo-over-50-million-credit-facility "Today THQ filed a notification for a five-day extension to file our quarterly report (10-Q). The delay in the filing of our 10-Q has been caused by certain issues under the terms of our credit…
I'll probably write a wall of text later but so far I'll just say "Shadow of The Colossus". It's timeless for me and I've seen people who turned noses from previous gen games devour it and adore it. I replayed freedom fighters numerously and I could still enjoy the visuals after years have passed. DMC 3 still looks super…
I´d say even if speedtree used and bloom set to 6059593%, the art sucks anyway. I recently watched a vid again... It looks horrible. They even do noobish mistakes like completly monochrome stones. You can fix in less then 2 secs... The characters are looking horrible. (yeah ben, they need big forearms). No stlye. bah! This…
Here you go. I used the texture from the post above. The x resolution of the texture needs to match the length of the animation. So one pixel on it corresponts to the content of 1 second from the animation. I went with 120 seconds loop. The texture also needs nearest neighbour filter. Or if you want the anim length to be…
Good reviews all over. GAF Review thread Played it for a few hours this morning. Holy cow, this game is amazing. How the levels weave together, but you never feel really lost is amazing. It actually does the opposite, it creates a sense of excitement when you stumble upon a shortcut or a new path or area. Love the new…
When people refer to using the secondary spec for carbon fibre they most likely mean the actualy coated carbon fibre like you see a lot on car parts: http://ramspeed.com.au/wp-content/uploads/2012/08/Mercedes-C63-AMG-White-BMC-Carbon-Fibre-Cold-Air-Intake-Ramspeed-Automotive-6.jpg?e93aa6 You can clearly see the light…
Here's a move I've begun to concept out for the Ashyktin. For the time being, lets call it the iceblast From that name you likely be able to figure out what'll happen at the end [Slowed the .Gif, for the sake of readability at this early stage] [Image Deleted: - Look below for a better quality .gif] W.i.p Notes:: Basic…
Do you have any posture collections in biped's Copy/Paste rollout ? There was a bug in some Max versions filling this rollouts with copies and copies of postures. Might look if thats the case ( pretty hard on hundreds of bipeds ...), but there might be a cleaner script on scriptspot as far i remember Another thing is…