Don't hate me matty but I cannot remember you from the forums. I still like wings because it does some really sweet dissolve work allowing me to quickly model things out. It is powerful and has it's place. Keep in mind spring doesn't use rigging, it is just hierarchical objects so we can easily do wings just fine. I am…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…
yeah, so i downloaded the video before I even realized it was 41 mb (yay fast internet!) but I gotta agree with the others. a few high rez images of your models deforming and in poses would leave a much better impression than just spinning. Ok, crit on the reel: -The music was meh.. -If you are going to change the reel, I…
This is my first time doing retopo on a human figure (Top half) Please let me know if there is anything I can do to improve the edge flow. (I can post the maya file if needed) Thank you in advance!
Chris Moyles and Comedy Dave have been on air for over 50 hours straight so far, they'll be off at around 52 hours. so far they've raised over £1.8 million in donations for Comic Relief. info on the show here http://www.bbc.co.uk/radio1/chrismoyles/longestshow/#live info about comic relief here…
This is the short that me and 12 other students (plus 3 faculty members) worked on last summer (2005) at Digipen. I've just been pretty slow to get it online. For those interested, I worked primarily as an animator on this production. I've got a low res version and a high res version. Unfortunantly I don't have enough…
Cool study! At first glance I still think there are areas that are too slow and don't have enough pop. One thing I had a problem with when I started animating was giving the audience enough credit. What I mean is- if you animate an anticipation and follow-through well enough the audience will fill in the gap of action in…
Ok, I applied the lightmap to the entire scene and it's showing. BUT, for some when I combine it with the diffuse and vertex color channels within the material the lightmap doesn't show up at all in my renders. I created a standard material and plugged the lightmap into the self-illumination channel in the MAPS section of…
Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
Out of curiosity, has any one ever tried a reverse work flow from high rez to low rez? 1. Sculpt the rock in zbrush using dynamesh 2. re-topo 3. unwrap 4. bake normal I was watching David Lesperance's Gnomon Master Class, and it happens to be an interesting technique that he showed.