Anyway is that kinda of bust is fine as practice? Or should I go further and add arms to it? Or can I add arms and for example shirt later? Or add hair? I wanted to make lowpoly head with nice textures as practice but this bust looks little weird when I am looking at it now ._.
I have been dropping a lot weight for the past couple of the months doing Kendo. And I usually go into practice early now, and usually do 500 sword strikes before practice starts. Its a really good work out and keeps my interest because, it's really really fun =) .
Typically you can only weld UV verts that share the same GEO vert. Sometimes 3ds Max lets you do it, but this is not good practice. If the islands have the same face count and vertex order then you can try Copy / Paste. This is the best practice though, planning ahead:
Wow, epic bump. Here's some newer stuff I've done lately for practice: Later I plan to do some texturing practice and work on making concept art. As I said I am currently using Blender and hope to get some more crits from this post.
There are some very basic tutorials right integrated in Maya. They're coming with the startscreen i guess. I think Youtube should be enough for the start and like everytime: practice much is the most important thing. 20 DVDs of Gnomon doesn't help when nobody watches them and practices :D
Artistically, I would say which one you feel comfortable in most. Practically, I'd go for Maya (and I'm a pretty hardcore XSI user) and even more practical, I'd say Max. :) XSI is hardly used in this industry except for maybe a handful of studios with Max taking the crown.
Thanks all, I am actually going ot start practicing on the sdk heads, well one of them for now, because it is such a great practice. The Hammer is fully rigged so thats why it is more exciting to look at I will try my best to improve, thanks for the warm welcome everyone
I tend to look at this at a slightly higher level than most because my job is to think years ahead, not months but here's some thoughts. Saving an artist a few clicks doesn't generally make a tangible difference to whether your project ships on time or how good it looks. What actually makes a difference is reducing…
I'm still practicing anatomy. I got to the forearms today before hitting a brick wall. I need a lot more practice with them so any advice or images that could help with that would be great. I just blocked in the head and legs didn't really do much with them sculpting wise.
Hi Doonhinkun, thx for your critique, i really appreciate it. Here are my next two studies. The Prison Guy from Deathrace. A Pretty hard expression for the beginning I think ;D. Took me 1h. And a 2D practice which took me around 3h. I have to practice more!