For Week 2 we started making some clothing for our character. This is my first time in Marvelous Designer so there's a lot I'm still learning and trying to wrap my head around :)
You can also use a plugin like 'wrap it' to model panels directly onto the surface. I do a mix of what your describing and for more complex stuff i surface snap
Just to wrap this up: The engineer called yesterday and fitted a new graphics card. Excellent service from Dell, can't fault it.... Now, I'm looking to add a cooler to my set-up.
poop, EQ is what you will never understand.... a true artist. i know it's a foreign concept, but he's not doing this model for any filthy monetary compensation! TRY AND WRAP YOUR HEAD AROUND THAT!
Unreal supports bones and simple blendshapes. No wraps, no fallicles, nothing like that. So keep it as basic as you can. But anyways, its hard to tell whats the issue without seeing the setup.
The projects has actually been wrapped up and is for sale on the UE marketplace now! https://www.unrealengine.com/marketplace/en-US/slug/modular-urban-city-asset-megapack?sessionInvalidated=true
Thanks Gazu! Yeah i definitely agree, unfortunately i had to wrap it up due to timeconstraints so i settled with more of a blend between environment and archviz concerning props :)
Thanks! Rouhgness works reverse by the way. - And the cubamep is wrapping strange. I mean it looks ok from the default view, but its coordinates looks buggy when im rotating the camera.
I box mine up exactly as it came, I even wrap the mouse and pen holder in the cover they came in. Been well over a year now and it might as well be new still.