Kyle_butler> Well at least you're not limited to the viewport capabilities. This often gets in the way of my creative shader ideas using Maya native shaders. If I was you I'd go with ghib's suggested method. To me this method sounds manageable and you won't have to hassle with all too many normal maps. Instead you have to…
Sorry if I sound judging but a plugin to solve a problem is avoiding the issue. I'm following 3D classes in my university at the moment and we started from the basics how to model low 1st and then high while using only what max offers us by default thus ensuring that we can do it without a plugin or script. I don't know if…
I have solved that problem by myself, but thanks for your comments :) There is no problem in light map resolution I believe, because I don't have jagged edge shadows on BSP blocks (only rounded edge on corners). My solution: On Stationary Directional Light in "Cascaded Shadow Maps" settings section I just increase Dynamic…
Ahhh so that first image is not your real model. This second image is not also? Because it's depends of model how will you solve it. Because left image is what you get when you make let say IMM than model it and merge it. But you wont have that if you mask it and then tear it of the model in new subtool. Try to mask that…
I tried doing such, the thing is there are only very few parts that are stacked. It didn't seem to solve anything. :( I'm wondering if its some random export issue? I'm baffled as to why it worked decently well for GeeDave. I spent today trying to figure it out, so I exported and did a test bake on a past model and…
In terms of bootcamps, if you want to be a software engineer as a career you should get a degree from a school with a good reputation instead. Software engineers are in high enough demand to be able to pay off the loans in most cases. If you don't or aren't sure quite yet, just figure out what problem you want to solve,…
There isn't an easy way to make this joint work straight down. It's an inherent issue with the design. Moreover, the extra knee joint is not an issue, it was the easiest thing to solve in the whole chain by just limiting angles. I solved that in seconds. the balljoint is where my issues lie. having outside the IK defeats…
[ QUOTE ] [ QUOTE ] It's not an insolvable problem... it's just that we haven't got round to solving it yet. To say it's insolvable now is just giving up without any effort to explore the possibilities. Theoretical physicists are working on solving this problem right now. No argument in science is, in principle,…
I solve this by making it obvious upfront in the contract, that changes beyond the original spec cost X amount per hour. There's a great section on this issue, along with sample contracts that help solve it, in the GAG book. Every freelance artist should have this book. The contract can be as simple as you like, no need…
And because I know that nobody will actually read articles like that, let me break it down barney style: Business problems stem from people problems. So if you want to solve a problem, you have to understand the variables involved. Which is people. So it's useless to be discussing numbers and proposing solutions if we…