I did use a lot of reconstruction pictures for refs, but it's not like 1000,000% historically accurate or anything. I used the real thing as a base (mine has the same ammount of arches and whatnot) but I did take quite a bit of artistic liberty in colours and other designs. I chose the whiteness simply because I love that…
Thanks for the crit, I agree. However I have a new monitor which is pretty bright and saturated so the lighting is not dark at all. For the gun I really wanted to do a classical "retro-futuristic" gun as me generally see in pinup illustration, and then I changed my mind... I will do one with more curves when I find the…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
It's not quite done yet. UDK Landscape doesn't allow creating different material layers (don't know why), which makes setting up the material painful. I can't show the graphs here, since they are too big. I was basically creating material functions for my detailed textures, then hooking them up in the real set up. But as I…
== WIP 18 == After some time, I finally have the retopology done to a draft. I want to be thorough, so admittingly this step is exhaustive in terms of display. To note, the jacket is floating geometry, not attached at all, though I'm assuming this IS the method for dealing with complicated layered clothing sets. There is…
Subscribed to this thread. Considering doing a World Machine environment some point later and your write up of the process is very valuable. :) As for the direction you're going. Hitting the right balance between cartoony physicality and a realistic look is pretty hard. Perspective will help out the scale a lot but the…
KennyTies: Thanks! wizo: haha thanks! Iciban: at work I only work on assets and props for now! A full character can take from 1 day to 3-4 days! It really depends on the complexity of the character, and on how many little extra things he/she has like bags, different layers of clothes or weapons! In general my experience…
Right now this looks more like gnarly old tree bark and mud chunks than flesh. Aesir hit your main problem right on the head, but you're going to have to be much more drastic than that. Make a duplicate flattened layer of this, and just start painting out detail and define the musculature without thinking about any surface…
Alright I'm just going to explain this in text for now because I don't have a lot of time to break this down with images but I'll get down to that in the future. The thing we wanted was to have a very artistic approach to the whole painting part so I wouldn't have to bother with making sure I am on a "correct" layer when…
Layered Landscape Material Setup Part 2/2 Rock Material Functions The three Rock functions that sit above the Sand are essentially simplified versions of the Sand function - there is no distance or slope blending in these layers which reduces the number of nodes and instructions significantly. Just a couple extra very…