I might have gone a bit overboard, but lets just say it illustrates my point better. her chin is way to fat, its basically a double chin :pensive: overall lower part of the face is way to extruded, and the connection from chin to neck is undefined. basicly you need to define the jaw bone, and then think of the neck as a…
Thanks Fingus for your input, your assumption of why I didn't leave him in the T pose and give him an facial expression is correct its just a static pose character and will never be Rigged but I do agree that I could have pushed the pose more. Interesting how you came to the conclusion of the stylization because that's the…
@ $!nz when creating walks or runs that are to be put into a games engine you do it as a cycle, on the spot. Lets say a basic walk cycle is a step a second (Thank you Animators survival kit!) you would animate 2 steps equaling 60fps (if you use the default) thats 30 frames per step. Then in the game engine there is usually…
I've always had a lot of luck when working on side projects (big or small) with friends. For me, it's always a good motivator when others are waiting on me for something. Another thing I'll tend to do is save up problems I want to solve (whether technical, workflow, technique or whatever) in my every day work. I'll keep…
Great atmosphere man! Pleasing colors as well The background (sky) not vey clear though. I mean, it is hard to understand what is there. There r also lit corners but there r no visible sources of light. I would not suggest adding reflectivity to the floor, cause usually mediaval gothic buildings did not have that except…
wow looks great man! your rendering lives up to your name! Couple things I was thinking - 1. was hoping for wireframes and texture flats mainly. Is Chronos procedural textured? if not, you did this solo? projection mapping? haha :poly142: 2. on the interactive portion, the color bar at the top looks like it could be a…
eld: only when the input does not match the native res. If you are playing on a 360 and it is outputting 1080p over HDMI or VGA, you will have no upscale lag. if you were to play your ps2, however, there would be lag from the upscale from 480i or 480p to 1080p. some TVs are better with this than others, my olevia LCD when…
depends on the package but in max you have 2 options to do it quick and fairly usefull:* spline mapping (max 2009+) * pelt mapping (max 9+) Booth require meta input so usually extra steps like a spline for the spline mapping or a seam marking (not to be mixed with edge selection) are required. With the TexTools project I…
The way I see it, the cliches are a language that everyone has learned, and everyone can speak. It takes minimal effort to use it again and again, and it delivers the intended message every time. If you want a radically different style, you have to be ready to invent a new visual language; one which the players might not…
I hate demo reels and this one sucks in the same way,- not content wise but the fact that one needs to stream something of a bloated filesize and in a streaming media (i.e you cant so nicely browse forward/ back, have a closer look at particular details). Also usually music is as hell annoying if it does not fit someone…