Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
Finally here is the new video for Minas Tirith assembled in Unity3d 4.0 Engine and presented in video clip. Also in my website i have made breakdowns and making of. https://www.youtube.com/watch?v=SAfHtVowGXw Cheers! Old Version on UDK
https://www.youtube.com/watch?v=ykHWYiyikJM http://www.tihomirnyagolov.com
This is a project I have been working on with some peoples, wanted to show off some work. It's still in progress and will show some models, but here's some paintings by our concept artist to start. Find all the references in this one! Concepts for the character you will be playing Another concept and reference for details
Hi there, Here is my last job i'm working on. It's a office scene for the video game Reverse Time Collapse (www.reversetimecollapse.com) C&C are very welcome!
Hello polycounters! These are some of the assets that I worked on with a couple other guys for a game level assignment. My task was prop modeling, lighting and assisting in the set dressing. Needs a lot more improvement. Any feedback and advice is greatly appreciated. Flythrough video
hello, I had not had the opportunity to write in the forum, I introduce myself, I'm working on this. and there are a couple of things I want to learn how to add. (Sorry my bad English)