Great update, the one thing that bugs me a bit its nit picking, looking for something to "critique about", is the horns on the chest almost "FOR ME" look like nipples i am sure it is just a positioning situation or lack of textures that is making think this. Anywho, looking forward & curious to see how you will tackle the…
my main reference was this project https://www.artstation.com/artwork/VR8eZ but wanted to do less stylizes, and rest I have similar refs for jar that you sent here, I will try add a bit of SSS. Regarding sill life those are great scenes, I might do something like that for next project! Looks like great exercise for…
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software.But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Update# I have been working on the details of the face and body; here is the progress. For the face, I have used different references to understand his prominent facial features and try to achieve likeness from there. I have also optimized the topology of the clothing for SubD in ZBrush, added thickness, and enhanced the…
Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production with PlayStation. We also have plans to launch a Kickstarter campaign for initial funding. We…
Thank you, @fabi_g! I still have a lot to learn, but I really appreciate your help and the insights you shared. I’ll do my best to apply what you and others have suggested. Thanks again!
Here is the model on sketchfab https://skfb.ly/pyENq I’d like some feedback on the topology of my human base mesh, especially from experienced riggers. It’s meant for subdivision sculpting and intentionally so low poly.
Well then since it's only for a portfolio and not for a specific game, I would do away with tech constraints entirely and suggest just focusing on making it look as good as possible. That's the biggest hurdle, by far, for any artist to get work in game development. The tech can be taught fairly easily, the aesthetics are…
Hello again and thank you for checking out this forum. For this one, I'll be looking for 3D Artists and animators for another project that I've been involved with as we seriously need more people for it. This is Radiant Force. It is a superhero audio drama series about four women who, upon discovering four ancient gems,…
I guess Substrate is the solution for having metal partially blended with non-metalic surfaces like dirt and paint without the problems the metalness workflow had with such blended materials? But what workflow and export settings would you use for Substance painter > UE5 substrate to get the correct effect?