Very nice! Something's bugging me about the thighs, but I can't nail it down. Maybe the character's right knee is too low? Not low enough? Trying to imagine the skeleton underneath. Maybe just that the foot is cut off. Lighting and coloring is great, skin tone especially. Life vest material feels a bit rushed compared to…
I think that a nod for good old Skeleton King is definitely not bad, especially since most of WK's stuff actually have bones as nods to SK, however, I do agree on the Chinese market point, specially because the bones are not as stylized as the ones on his current items. Here's a link to his current equipment for reference:…
I agree with @slipsius . These feel like a mountain of raw mocap. Great that you have a setup that you can do your own, but you'll want to show that you can impliment them in a variety of way. Either onto skeletons that aren't the normal proportioned characters, animate the face/fingers/accessories, heavily…
Her right knee looks a little awkward. It's lifted, I'm assuming towards the viewer, get her shins look like the leg is stretched down rather then being bent slightly. The result is her knee looks almost like it's broken. I love those skeletons so much! They gave me chills when I first clicked on the image!
Thanks @Bar0n! Yes, I will do the rigging (Mixamo and Advanced Skeleton in Maya) and posing in the following week. See if I can get some storytelling going. I'll usually set up the cameras in Unreal and export them to Maya for pose adjusting at some point. Might render out something with camera movement. It's all really…
Thanks for your help ^^ I finally imported the model in game. I solved the problem by changing the systems units setup ( not just the display units ) in 3ds to cm :S I had to reimport the skeleton and scale my model, but it worked. I'm not entirely satisfied by the result in game, and I'll have to tweak the hair mesh, but…
The patch right now seems to buffed up the difficulty which I really like. I also love the skill system, which can create a whole new different combinations of spells like a Totem summoning an army of skeletons that EXPLODES! I'm also playing this right now but I need a beta key for a friend :( . Add me up IGN:hostilis.
there is a maxscript out there - i think it's even called autorig - that does exactly what keg just described - for bipeds and quadrapeds. the rigs offer nice control however you'd need a second, constrained skeleton for skinning and export to an engine because the animation rig itself is rather heavy with lot's of extra…
Really cool work Greg. I particularly like that whale skeleton ship and the Jagged Beach piece in your WIPs. jrs is right, it would be nice to see some wires and texture maps. One thought about the site itself is that you could cut down the header at least by half so people don't have to scroll as much to get to the…
blankslatejoe: Levelling is less effective in Dawn than in Aria, I was roughly 20% higher level when I beat Dawn and had maybe half the hitpoints I had in Aria and did nowhere close to the damage (okay, I didn't use a melee weapon because throwing sickles + boomerang skeleton soul are MUCH more effective and damn fast).