@Pior I would like some more details about the rollover bug. Could you please post in the Bugs thread, or send a PM? Browser, plugins, zoom settings, etc.
Welcome to the Polycount, I hope you enjoy your stay and looking forward to see you around and in the contest. :) EDIT: If you are having problems with that, pm one of the moderators and they will upload it for you.
Hey odium, thanks for the pm about the engines and texture sizes man! However, I'd still love to know how you produce your spec maps! What's your workflow??
Thanks for all your emails and PMs everyone, the response has been pretty staggering! We're still reviewing all the submissions, but there are still open slots so keep 'em coming!
Hey David - You will be getting a inquiry soon. I just need to upload my portfolio to the internet. If you need to contact me sooner please feel free to PM me :)
will be live streaming today if you are curious for sketching process, also trying to start this regular thing on mondays at 8 pm montreal time. cheers for checking out! http://www.twitch.tv/wizo5454/
It's going to be pure geo without any baking, then taken in to substance painter to paint. That'd be more than great if you would do that! Really appreciate it, I'll PM you the asset.
His gauntlet in the provided files is nothing like ingame one. I've got the decompiled one from the ingame files, shoot me a PM if you want to, i'll upload it somewhere