I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
Thanks. One think that I can add, when you have uniform color that you blend later on with something, you can set its size to 1x1 pixel. One green pixel scaled later on to 1024x1024 will look exactly the same like 1024x1024 green pixels ;) . Now, you have to be careful, because if this 1x1 uniform color ends up in primary…
The Set node allows to set a custom variable value. You have to write the variable name in the text field. It gets the type from the previous node, so if you want to get the variable, make sure you get it using the correct type. You can't get the variable anywhere anytime: you can set/get variables only within the same…
new update. http://www.digitalfossils.com/Download/VoidWorld-Oct-09-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * It is possible to hide sroll bars in user tools window. * A new basic streamline tool, Edge_Bridge_Multi(NoBreak); * Edge mode > Geometry >…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Here's a few pictures of my weight painting (it's of the model before my retoping), I know my spine bones probably aren't good enough and I'm debating if I should use a clavical bone. Note: The large bone in the front of the arm is for bicep movement. Arm Rig in Object/Pose mode: Shoulder Bone Highlighted in weightpaint…
Intentionally posting here because this tool was created for 3D artists. Devjit requested that we should have some new features in the Checker Map Toolbox including being able to rotate the checker map. Check out the release notes below for all the hotfixes. Don't forget to click the help button in the tool for detailed…
Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…