People dont often know more than you mark... I got around this recently in a hacky fashion by using an ffd modifier under the path deform recently - its hardly precise but i guess you could use a twist modifier instead Id probably use a loft for this as you have control over the twist. Theres nothing stopping you…
two old technique: 1) explode the mesh as mentioned before: separate the lowpoly mesh into two different leg, splitted where at the UV seam. Also split the highpoly too. 2) I've seen this in a old tutorial: select the faces near the seam (both low and highpoly) and change the material ID-s. Then at the baking process,…
Download latest version for Max 2011 here: http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112 Max 2009 here: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=16126683 Export FBX from 2011 and import in 2009, FBX is just a file format, just like 3DS, OBJ and ASE, there is nothing special…
Thanks Fomori! The high poly body is just a messy dynamesh, all quads but not flowing well for animation, but the resolution was enough that I could sculpt those without problems. I tried baking down normals and AO yesterday, but I kept getting strange errors. The model is consisted of different elements, so I set each…
Kamikaze used a picture of the Aliens gun for it. haha long before i joined these boards But yeah it looks like the alien gun a bit...but hey there is no true concept art for the AX-22 in the Btech universe, so i said do something like the Alien gun and sure enough Oh yeah and by the way yours looks very similar to…
Thanks Frump, i must say i lack the motivation to self teach as much as i'd hoped, i need to have set goals to accomplish or im left....speechless and motionless, thank you though im also looking for just general reviews on certain Uni courses, because obviously id like to go to the Uni that knows more about the industry…
the problem with "identifier pixels" (same as for sotring 32 bit pointers as RGBA color value in pixel based picking) is anti-aliasing. it will "mix" pixel with other ids, corrupting the id data... another thing is that often you want more than a single texture. and have multiple uvs, I think one would saturate stuff with…
Let's continue with this breakdown!!! Time to make some bakes on Designer. I don't have any limitations for this project, so I decided to bake everything at 4k. I have twot different IDs so thats why I'm ussing Designer for baking, I can control which part I bake of every ID, I just check what sub-mesh is active on thelist…
yeah for now i do use insert edge loop the same way id use swift loop in max, its just a bother since it doesnt quite constrain to edges as id like it to. typically i end up inserting edge loop with relative.. sliding it to the edge, then pulling it back with absolute. kind of a pain in the ass after a while though.…
Thanks for the replies guys! really appreciating the feedback, i want to achive the clean look for sure, i just hope i can get the light well. Im following the concept pretty closelly but giving it my own twist in some places. I have come to the part where i must make the door model, i have been thinking in changing the…