Hey! this is a super lovely character! I did notice a few weak points in the anatomy, and missing shapes/muscles-- hope a quick draw-over was ok. All refs shown (though not all used) pulled from Anatomy4Sculptors-- highly recommended for good artist-brain-oriented breakdowns and tips. Was better when their free site had a…
Hey Lamb, I think you've just moved into that intermediate-level, where you aren't a complete newbie, but you aren't a rockstar yet. Newbies need to work on pretty much everything, and it's easy to give a quick critique that can help a ton. Intermediate guys are too advanced for a quick critique and require much more work…
1) I agree and it will be like that until you start assigning shortcuts. Maya's menu system will drive just about anyone to learn the shortcuts too, heh. Max's customize UI menu system leaves A LOT to be desired and they have been reworking it's core elements over the last few releases, probably getting ready to overhaul…
Thank you guys for the comments. low odor - I added the hem-line (diffuse only, didn´t want to mess with the hipoly and re-project normals). I also wanted to add the patches on the knees when I was working on the hipoly already, but the local symmetry in ZBrush 4.0 kinda failed me so I didn´t want to mess with it (mental…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s
Hey, Crybaby (...I feel bad calling you that, haha), I don't feel too qualified giving you too much crit on this because I'm on the same boat for a lot of your potential shortcomings, but I can give a few pointers. :) It looks long but I'm just kinda calling it as I see it, don't take the length to heart too much. * Your…