You need more GPU. More ram won't hurt but it also won't help. A 1070 is workable at 1-2k a 1080 is fine at 2k. To work at 4k all the time you need something like a 2080ti or a 3080 and it still won't be buttery smooth. You also need the rest of your pc to be able to feed the GPU - we tested a 2080ti against a 1080 on one…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
https://s2024.conference-program.org/?_gl=1*445fyg*_gcl_au*MTY5ODQ3NjgwOC4xNzIxNTczMzE2*_ga*MTE2NjAzOTUxOC4xNzIxNTczMzE2*_ga_RL605478DH*MTcyMTU3MzMxNS4xLjEuMTcyMTU3MzM2NC4xMS4wLjA. hopefully that's a link to the talks about art and games this year. if not it's a link to the page where you can filter the list there's some…
Usually any affordable screen calibration device when you try to calibrate for sRGB suggests you to make your screen 100-120 lm2 . Usually like 3 times less nuke than your screen can . With higher target values you need somewhat expensive pro level calibrator and quickly dying sensors while affordable one just can't work…
In my experience it's totally ok bake over hard/split edge . It's never 100% perfect up close in this case, Especially in an actual game where normal maps 8 bit and compressed, You may have even worse looking thing if your engine does low res shadow maps forwarded (scene scaled) style and no contact shadows with actual…
The current precision is not 100% perfect but very very high. Nothing to even slightly worry about and with the wheel using the helper position it is completely unnoticeable. Even when you zoom in all the way. To answer your question, the FBX export format does not nearly support all this nifty stuff my brother used in 3ds…
Unity and Maya's relationship in regards to units is weird. Maya's default unit is centimeters, but Unity uses meters. You can change Maya's units to meters in preferences but it can not be set permanently, if you create a new scene in Maya it'll be set back to centimeters. As a result, a lot of people leave Maya's units…
i agree completely. Should get those things fixed up tomorrow. I am just using some placeholder textures so far to try and get a feel for what I'll need. Definitely too thick right now and the eyebrows are acutally just using the same cards as the lashes. But I think they should get their own rather than using like 100…
Yes. You need to use the world position offset input of the material, but I guess you already figured that out when you tried the grass wind. You were pretty close by trying that. This is how this can work: Your asset need to have some sort of a weight map that tells the material which area of the mesh moves, and which…