along with what others have said, i have one thing to nitpick in particular please please please put a little more time into the text on the site. you know, capitalize the first words of sentences, the city and state in your location, etc. it looks to me like you just threw it together in a matter of 5 minutes, and while…
Wow, the Weapon Category is ful of nice Weapons. Are they yours? I tought about a Mix of Colorspray and Dust for the Mission in Afghanistan. It´s a weapon carried by an Special Forces Soldier wich is a few days out in the terrain to observe maybe a mission important person. And i think the Dust gets the weapon for this…
I graduated from the Academy in 02. My degree is in Computer Arts, but I ended up ditching the computer classes for illustration and industrial design courses. I had an absolute blast when I was there, and really wish I could find the time to take more classes since I'm working in SF again. Just to reiterate what Neo God…
Hey, the keys were absolutely awesome! But during the smoothed out animation she looks a bit stiff in some of her movements. Especially the walk after the jump. The arms need a little more sway and a little less stiff. I can't quite put my finger on but if you review from :02 to :04 on the second video you may see what I'm…
When I was working on the scene months back I did see Alex post his Research 02 Processing System environment breakdowns and just guessed at how he implemented his textures. His gumroad tutorial wasn't out yet and I still haven't gotten a chance to check it out. The way I did my assets was with custom vertex normal…
More information Jonathan Cooper here - http://www.gameanim.com/2013/08/29/assassins-creed-iii-demo-reel/ More information on how he thinks game animation demo reels should look here - http://www.gameanim.com/2013/02/27/ten-steps-to-the-perfect-game-animation-demo-reel/ More rigging tutorials…
heyo! here are some good tutorials for the handpainted feel paid: http://3dmotive.com/series/hand-painted-texturing.html https://gumroad.com/turpedo free: http://blog.bitgem3d.com/post/33293411529/3d-hand-painting-workflow-02 http://www.pinterest.com/pin/404690716489171325/ http://www.pinterest.com/pin/404690716489491647/…
Thanks for the feedback everyone. It puts smiles on my face. Part two is up, covering most of the highpoly conversion! [ame=" https://www.youtube.com/watch?v=3oon_2Op2Tc"]Weapon Creation Demo: G56 - 02 - Highpoly - YouTube[/ame] I'll be making the modular pieces as long as I don't run out of energy. I'm going to be…
They've officially said that you'll be able to go through the game stealth and non-lethal with the exception of some bosses I think. And there being non-lethal ammo. Now deus ex had this thing where you had to really aim and hit the head to knock someone out, while now it seems to be enough to just be behind the guy to do…
http://www.geograph.org.uk/photo/1703605 This is the closest thing i could find, as you can see on the left there is earth on top of the boulder, but in my case, i want the soil to be more exposed with not so many dead leaves and grass on top.…