A selection of wireframe/previs from my various low-polygon animations in maya. Some old and a few shots from projects I'm currently working on when I can. https://youtu.be/YCmjoNoz0KQ (This was meant for animation Critique forum, sorry I don't know how to move this post.)) Cheers.
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Yeah I totally agree there were too many things I wanted to incorporate. I had the ideas in my head but the execution ended up becoming quite sloppy. What I noticed is when I started the piece I had a kind of "fuck it" attitude and for the most part winged it. I applied very little of my knowledge and in the end it…
Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
Wanted to add one of my favorite recipies, while it might be a bit pricier than the other fine feasts, I enjoy making this for myself when it's a special occasion Salmon steaks with pasta and spicy sauce Ingredients: (for 1 person) 1 Salmon steak pref. with the skin on. 200-300g of Spinach pasta(you know, the green ribbon…
Cryengine use's Deferred Lighting, so while it grants plenty of dynamic lights on-screen, you need to keep them small and try not to let them overlap to much to avoid high fill-rate costs. Since the lighting is now costly on the amount of pixels that are lit, compared to the number of surfaces lit in Forward Rendering.…
Hey @Colton This is a great start, you can definitely see him in there. One tricky thing to consider with likeness studies is the actor across the spectrum of their career and how their face ages. Bale is a method actor so his body undergoes drastic weight transitions from role to role. This can affect overall body weight…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Thanks for the further the replies. I guess it's Gnomons high regard and integration with the top studios that attracts me over other educational routes. Obviously I could just go into a UK University, but for some reason or other I'm kinda thinking I would either 'go hard or go home' meaning I'd either like to study at…