lets not let bitterness get in the way of decency EQ. No one posted that in your thread that wasn't sarcastically defending you so show a little respect in this guy's. It's not ironic or funny, it's a waste of space and a really lame joke. On Topic: The modeling looks clean (except for those circular indents near the…
Mask red channel goes to multiply A and vertex color red channel goes to multiply B. Then the result of that goes to the layer blend alpha like on the picture. This makes you being able to paint where to show the moss based on the mask. About the layered material approach: Currently you don't want to, but imagine you have…
Without putting too much pressure on yourself to get it perfect the first time, because you very likely won't: Don't rush through steps like UVs, or there's a good chance you'll come to regret it later. Obviously experience plays a role, but take your time whenever the circumstances allow it. In the end, UVs are like a…
Hey guys, this is sort of an unusual thread I guess; but I think I could get some good information here that could really help me if I post this. Anyways, I have some freelance work lined up, where I will be doing handheld type characters. So of course, that means good old fashioned hand painted textures. I really want to…
worked out a great method for doing hair. Basically you have your hair on a seperate layer from your skin. Block out the hair, for example a dark brown flat colour. Create a layer underneath this that is a lot lighter , perhaps in this case a warmish light yellow. Then you begin 'erasing' the detail out of the dark layer.…
Okay so the file is now attached. Its setup ready to bake. There are 4 layers. Top layer was my HP gun. I detached geo and made it floats. The floating GEO is in Layer two and Exploded. Layer three is the low Poly gun also exploded ( There are hidden objects in there that I did not need to get baked on Layer 4 is the the…
noo, i just wrote a load but it got deleted because im new and had to re login again. anyway in short to what i just wrote, use layers to manage your animations, so for example in my scene i have a scwarry pirate grabbing a knife from a table. so i put the knife, table and biped into a new layer and maybe the mesh if im…
I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…