@poopipe Yeah I would think Unreal should support detecting mirrored uvs out of the box without any additional shader logic, do you have any additional tips on how it should work? @pior Thanks for the link to that thread, I've been reading through the thread and other normal map pages on Polycount. It seems like much of…
Tequila Works in partnership with a MAJOR PUBLISHER is looking for exceptional art talent to contribute to a new experience in the new IP universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. The Senior Animator is vital in establishing, creating…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
[ QUOTE ] [ QUOTE ] All you antisocial dorks afraid of talking on the phone, lol wtfux. [/ QUOTE ] It's just annoying speaking to foreign script reading tech support who can't troubleshoot out of a yes/no checklist. [/ QUOTE ] Exactly. If you go online, talk to your coworkers, (or watch youtube) you can hear plenty of…
OKAY! So ive read up a bit more and have a better understanding of this gun. now, heres a shot of 3 of them. GL attached, scope attached, and buttstock moved around and pushed in. Now i DID see the FN40GL-H on the 7.62x51mm mag. and its the same shape that fits on the other. now im going to clean up the mesh for the next…
It's a strange site - it looks like time and effort was put into a nice banner, then the rest it just a bunch of images. Stylistically, it doesn't gel for me. I'd say it's a little wide, but I always say that. But it's a little too wide for my default browser size - so I had to widen it. Except all the content was on…
The interview is for a small studio here in Dallas called Escalation Studios, they usually do outsource work for the bigger studios here (Gearbox) and they also do Wii and Iphone games. Since the place is pretty small all I really have to get to know about them is to look over every word of their website, which I have…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/16/06; Last update: 12/16/06. Especially needs critique in these areas: Topology, readiness for animation, form. Suspicious areas: Mouth, ears. Notes: Got some useful critique about the position and roundness of the eyes from a colleague.…