Hello everyone! This is my first try in polycount challenge, I hope I can handle it :) I decided to make the throne with handpaint tecnique and that`ll be my first try too. So far I made a quick blockout but it needs cleaning and finishing back side, I had many problems with understanding the depth and general volume of…
The most important thing about handpainting is that well, you paint everything. avoid using premade brushes, like what you put to mimic cloth. first it's no readable, and it's really apparent that you didn't paint it. Avoid pure white, specially for the highlight. use a lighter color, do bigger strike, don't forget that in…
Finished the first part texturing today! Did texturing for the skin, hair and eyes today, and I'm satisfied with the results so far. Did some manual clean up in the normal map too, as there were some harsh edges at some points. That was something I hadn't done before within Substance Painter, and I think it's a valuable…
Commander, really? I cannot tell a single game doing that. All the ones I can think of go for masking. Donkey Kong country, Diablo, even highres stuff like Blazblue or KOF12 (okay thats handpainted but still, very high resolution sprite work) use hard pixel masking. Maybe Critter Crunch? even that one Im not sure. Honestly…
There is a huge disconnect between the rocks and the lava. The lava has no glowing feeling, and the rocks do not feel like they have depth inside the lava. You almost want the lava to be radiating through the rocks with a little bit of fake subsurface scattering. This thread might help you with some tips on how to get a…
Redid the hair textures, added a handpainted Direction map that I picked up from my work on the Red Star Tracer. How we looking? I've gotten a very strong critique from a friend that the face has definitely hit the uncanny valley due to subtleties I do not have here from how faces muscles would deform during a smile. Is…
Thanks guys! I try to take no longer than a day on one - and I think I average no longer than 4 hours on one. That chainmail for example was about 4. This though - is kicking my butt. It's been a few days trying to tweak getting the handpainted look. Once you've done it once it's really fast to do something using the same…
Thanks allot that's a great help I wasn't really aware that sculpting was required when modelling something as simple as this but Ill give it a go thanks, as for handpainting the textures I've took a look at some tutorials and I'll give it a go, again I wasn't even aware that people painted texture's, this whole thread has…
more scribbles n stuff: made a base mesh for some school thing... still gotta weld the ears on... and for school aswell.... we gotta make a minecraft style environment.. all heavy wip still: WIP for a character armor set... metal needs a complete rework.. trying to get my handpainted thread up and running again to get some…
I'm not sure, but looking into the game screenshots I would assume: Characters: 512x512 or 1024x512 Hand and weapon: 512x512 or 1024x512 Props: Most around 512x512 or less Tileable textures: variations of 128 to 256px I would say all textures use photosource, and characters are a bit handpainted with overlayed textures.…