"yea sure, here are some screenshots wich has diffuse and displacement , it may sound stupid but kinda have no idea how to place the rubble like do i just drop it randomly or is there something else i should think about? " You could simulate it, or you can just place them. What you'll want to think about is frequency, have…
I know this thread has been quiet for a little while, but I've been away so I wasn't around to ask a few more questions while this was going on. From my basic understanding of it, tessellation would be better suited in bringing out the extra detail in a hero piece of a scene as the player gets closer to it, while POM is…
Padding is most important when mip mapping occurs. That's when things get far enough away from the camera/player that the game engine doesn't want to spend a lot of resources rendering a high quality version. It fixes that by scaling your texture sheet down. As the mesh gets farther away, the texture sheet get smaller. Big…
Muzz - Brick + Mortar 2 piece band, fat poppy / crunchy sound at time, straight up bad asses. Live Set - http://audiotree.tv/session/brick-mortar/ Album version - https://www.youtube.com/watch?v=G8c3v06QeE0 Water Liars 3 piecer, a great folk / rock / countryish mix up... great stories and solid / short songs that has me…
I am not familiar with gamebyro so I can't give you much help there. I was going to suggest using UDK but seeing as there are others involved I am guessing you have already all decided on gamebyro. Overall the lighting is very dark in the scene and it appears that you have some texture stretching with the brick texture…
The only "obsolete" function I've observed with Photoshop is when you're texturing, you're looking at a separate program and not the main model for where the textures belong. Of course, this can be easily remedied by having a 3D modeling software/game engine open and sync your photoshop files with that of the material…
Hey Everyone! So you may have noticed that it's been 2 weeks since my last update and the reason for that is got very sick this week unfortunately. On the plus side I am on the mend now and have got back to work! Since the last update I have finished the stairs, messed around with the sky some more, as well as work and…
Looking good so far, but theres a lot to do, you get some vertex painting in there to break up the tiling brick and roof tiles, definitely add those roof tiles and brick outside of the silhouette to make it more interesting and break up the straight lines. I would also totally revisit all the spec maps, you need to…
I like it so far. Bit of a shame that you're wanting to call it a day on this one. In terms of modularity, you've got this part right; an entire modular platform asset that's usable. If you planned on taking it further, you could build an entire train platform, complete with a building at the back. Which station are your…
Small(ish) update, finished another building, for the top of the street. I think now I will need one more unique building, and 1 more type of modular building, then move onto the rest of the assets (mostly props etc). I had received some feedback that there was not enough variation in the building textures, so decided to…