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Re: Character Model ( + video tut )
Reply by
miya-t
·
Dec 2012
·
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3D Art Showcase & Critiques
Great model loving the concept keep up the good work (Y)
25 results
Re: Why use underescores for naming things in 3d industry?
Reply by
Alex_J
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Feb 2019
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Technical Talk
y stuff gotta be lik dat all serious n stuff
13 results
Re: TI5 Polycount Workshop Meetup
Reply by
Nikey
·
Jul 2015
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Dota 2
Same here, if 18 y/o Nikey will be able to go, i'm in!
10 results
Re: Max 2013 normal rendering errors
Reply by
[HP]
·
Jun 2012
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Technical Talk
Flip the green channel of your normal map, or flip the Y on the shader.
2 results
Re: Need help baking xnormal
Reply by
C86G
·
Feb 2013
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Technical Talk
Flip Y/green in the shader. edit: OR flip the inverted/mirrored objects
18 results
Re: Unwrapping a sphere for a planet.
Reply by
equil
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Jun 2011
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Technical Talk
the quincuncial projection is great since it actually tiles in both x and y.
11 results
Re: that's cold
Reply by
blankslatejoe
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Jul 2014
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The Q-Branch Quote game!
hmm...sounds Bruce Willis-y. Maybe Die Hard with a Vengeance?
2 results
Re: MW3 + Skyrim Artist talks on Reddit
Reply by
equil
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Nov 2011
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General Discussion
i can't help but feel like this is kind of attention whore-y.
26 results
Re: Omfg, Obama is President
Reply by
Mister Sentient
·
Nov 2008
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General Discussion
Wow. Lazyness with a capital "L" and a "y" instead of an "i". That's the worst kind.
126 results
Re: How computer games are made (video)
Reply by
Asmuel
·
Jun 2008
·
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General Discussion
Lol. Rotating in X Y and Z is an integral part of game development.
7 results
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