I have completed the low poly and finished baking. I slapped on some placeholder textures to try out a render in unreal and see the results in-engine: The low poly landed around 32k tris. Here are some images with wireframe and texel density showing: I haven't dealth with normal map skewing yet as I will not move on to…
Overdue Update Lots of work on the trim sheet, still a bit more to do but it's close to done. Need to re-UV a few chunks to account for the new details. Then it's back to High Poly work to finish out the chairs and computer/monitor consoles. Basic lighting is down, still tweaks to be done, and that possible dark variant to…
Yeah agreed, when I made the walls I created a kind of template in max so I could make a 3 kinds of windows and 3 kinds of trim then mix and match to make the different combinations. With all the stuff on the outside (overhangs etc) and separation between the buildings it inst really noticeable but once your in it kind of…
For next-gen you can almost certainly afford polys to even cut in sections for where bricks are missing or whatever on the corners, i would chamfer them also as mentioned above. The normalmaps on the 90 degree angle are just going to leave a harsh cut on the hard edge. Also chip away at some of the edges, and add some edge…
Quick Trim/timbers: In edit poly select an edge (or a few) click "create shape". This makes a spline, apply the sweep modifier to the spline and turn on generate mapping coordinates. Using a spline you draw out the parameter of your building in the top viewport then apply sweep, algin the pivot so the shape sits at the…
For one wooden boards cannot be nailed into concrete or brick without a nail gun, and there is already a steel door there, a typical solution is a paddlelock, or if they really wanted to seal a metal door off in a brick building for good, they would weld it shut around the trim or any method is more realistic than wooden…
What is left to do: - Another plant left to still put into the scene. - The bricks need some dirtying up and maybe some dirt to trim between the edge of the bricks and the walkway. - Add a grass to the outer area that looks good. - Add a sky - Effects like smoke from the chiminea, and a crisper glow from the lights. - Need…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
It depends on what you need it to do: How big is it? Are you baking normal maps to it? Are you using tile textures or a trim sheet? Will the UVs be packed with other objects, Etc. All of these factors will change how you need to approach it. A few strategies that could be adapted to your specific needs: you can mix and…