looks like a combination of COD and TF2 (with the classes). I was unimpressed by the environments, very boring in my opinion, grey boxy things everywhere.
http://youtu.be/tFoL09HpxMc Build up for the effect. The build up in game is the animation from the character so this is an idea for a build up effect before the blast.
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
what you need to bear in mind here are two factors. 1. you're selling to a crowd. this isn't the same as offering a bespoke service to a single client. where they want a unique asset that nobody else has. potentially hundreds of people will be purchasing your asset. 2. it's a gamble. you need to decide on what break even…
I watched a video that was posted in one of the threads here, and it was basically a valve representative talking about the game economies and how and its effects. He mentioned that initially, the chest system in tf2 was flawed and caused the community to hate valve because when you open a chest, you spend $2.50 however…
Posting this here to not spam 999,999 peoples' emails. I know you're all working away nicely on your stuff, and you were interested in seeing some pictures using Marmoset IBL in Unity. Only complaints I have are the lack of interaction from realtime lights to the IBL components. I tried the "Hard Surface Shaders" and it…
Are you trying to make a Tuareg style headscarf? I'd be inclined to just use the existing Spy head as a base. Your best bet for a fairly stylised design like you'd see in TF2 is to build it up with overlapping cylinders. Clip each one through the head so it looks like a band running right round, and then pull them about a…