I completed the high poly sculpt and now the model is ready to be retopologised as a game asset. Ill admit, it took longer than I expected. Some renders below: Some difficulties arose from trying to make the braid modular; As far as I know, Zbrush doesnt have any equivalent of 3ds Maxs instances/references and becomes a…
This one I did a few months back. I'm still really into castles, but blocking them out with a floor plan you can walk around in is a challenge. I bought these castle blocks in real life (because, kid toys, yay!) but I wasn't satisfied with the number of pieces and the cat kept knocking the ideas over. So I created the same…
I made a start on developing one my of weekly projects. I've chosen to do the Synapse Cave, and the American Diner (but I'll build my own). First up will be the diner, I'll have three weeks for this officially, but I want to get a head start. This evening I did some research and modelled the first few modular pieces. I'd…
To elaborate based on my experiences in the game and something I read quite a while ago, that seems mostly true. I'm not sure if each dungeon was done solely by a different designer the way you describe it but each dungeon definitely has its own feel and own looting/treasure style for the most part. Plus it seems as you…
Hi, As it is early days in your project there's not much that can be said in terms of useful critique. At least you're starting in the right order such as referencing gathering and beginning with a modular approach. It seems like your workflow is sound also. For now the best advice I can give is to not move forward…
Ok guys after much deliberation I between these two https://www.cgmasteracademy.com/courses/58-intro-to-environment-art https://www.cgmasteracademy.com/courses/45-ue4-modular-environments And I would love to study here buth the full program is beyond my reach https://www.tttc.ca/online/ I looked up both teachers in…
Interesting. I assume that this mesh merging tool is meant to be used for the purpose replacing complex sets of modular/deco assets with a single, low detail mesh when viewed from afar? Hmm, I wonder if something similar, but meant to be used with meshes seen upclose could be useful. For instance, let's say you have fifty…
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
Hi everyone, For my graduation project, I chose to do a modular environment with Unreal Engine 4. I chose to go with a Tuscany Street with Sienna as a main inspiration. Here are some of my boards, and the first prop I did. I'll start tomorrow with the modular kit for the buildings, and will post some WIP as I'll advance on…
Hi, my name is Rômulo Ferreira, I'm 3D Environment / Prop / Vehicles artist. Email: romulo.professional@gmail.com Skills: - High poly and Low poly modeling - Modular and Non-Modular - Retopology - Baking textures - UV mapping - Texture creation with software like Photoshop, Krita, Gimp and mainly Substance Designer and…