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Re: Beyond3D ETQW MegaTexture article
Reply by
Eric Chadwick
·
Nov 2007
·
Home
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Technical Talk
Hito, there were some vids released during the last QuakeCon that showed some of the texturing process, IIRC. Thanks for the link MoP!
Re: Witcher 3 Architectural Material in Unreal 4
Reply by
poopipe
·
Mar 2021
·
Home
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Unreal Engine
texture arrays can be enabled on newer versions of the engine - you have to put some words in a config file or something iirc
2 results
Re: Invisible mesh.
Reply by
Fabi_G
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Sep 2022
·
Home
›
Unreal Engine
What jumps out right away when inspecting the model: it's super small. I recommend to work with real-world dimensions to avoid issues. One unreal unit is one cm iirc.
Re: Code version of SBS?
Reply by
poopipe
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May 2019
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Adobe Substance
Ctrl+shift+alt+b In notepad++ sometimes works on sbs files. Iirc there's something poopy about the encoding that makes it tricky
Re: animbreak death WIP
Reply by
_adamturnbull
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May 2017
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Animation Showcase & Critiques
Great stuff @Hito, I love all the arcs with his arms, its looking really smooth! This is coming along nicely!
2 results
Re: Playboy Bunny Puppet
Reply by
Darkleopard
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May 2012
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Home
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3D Art Showcase & Critiques
It scares me. Why you ask? Because i dont think its far from what ive seen IRL
Re: Problem with Ambient Occlusion in Max (white crevices)
Reply by
Eric Chadwick
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Nov 2015
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Technical Talk
You probably need to increase the AO ray distance, so it searches further for the ray hits. IIRC it's the Spread value in RTT?
Re: Isolating object inside of SSS obj possible?
Reply by
zero389
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Nov 2015
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Technical Talk
3ds max. Vray ~3 Eye Shader Iris Inside, edges visible because of SSS amount :P but it is Visible ( plane)
Re: The Witcher 3: The Wild Hunt
Reply by
Zocky
·
Jun 2014
·
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General Discussion
Dunno if it was posted, but you can now pre-order W3 at Steam for 38€ or so iirc.....Seems like a good deal.
Re: Hasbeen's workshop
Reply by
mbknielsen
·
Nov 2013
·
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Dota 2
Thanks! Btw I hope that I can figure out how to move the fire effect from the original staff into the iris :)
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