Coridium has a nice video about how to project images onto the weapons using blender3D. SInce I personally don't use photoshop, I often set the image I want to be projected onto the weapon as a brush in blender and then paint the weapon there. Feel free to add me on steam if you need further help…
Did you hear the Leno joke last night? So niners are in London so at the airport, security asks the coach if they are bringing weapons into the country. Coach Singletary goes: "What weapons ??? Did you see our last play? WE HAVE NO WEAPONS !" ba dam dam ching I thought it was a funny. Jay only got token applause.
[ QUOTE ] [ QUOTE ] goldeneye 64 for the win baby ! [/ QUOTE ] Yes! Oddjob had such a small hitbox! [/ QUOTE ] Yeah, back before they invented randomize for level and weapon selection. "Alright, we've got first to 10 kills wins, what weapon?" "Random..." *closes eyes* scrolls through weapons real fast, and hits start "So…
Hey bud, sorry in advance for my atrocious writing. These are some ways I feel you could improve upon the model. I kinda went overboard with the critiques and I know you're at the rendering phase, so w/e, but I love chunky warhammer style weapons that are a little bit cheesy! I forgot to note that I think your blade can…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Does anyone know anything about the weapon submissions? Like, First person view. We are going to have to reanimate for each of the animations the weapon has? Or are they looking for weapons that fit into/attach to the hand animations exactly like the stock ones? If we are having to reanimate and then export the animations…
Hello, we (and mod) have completed some weapon and character models, however the person who was doing them for us had to resign his postion do to physical illness, therefore, I am requesting someone who can texture and convert a weapon & or weapon model ( all in 3ds format)for use in game. The models have all the textures…
I like the overall design in the legs. I am just wondering why the weapon has to go through so much to be activated. What is the sense of that weapon system when it could be mounted exterior on a swivel and the arm/racks could be used for something else? Its a cooler design then what I could come up, just wondering about…
Got the off-hand weapon baked + a lazy texture for now: One question! Am I doing something wrong or naga's weapon/off-hand are the other way around. Here in this picture I selected the "weapon" slot but boned it to Sword_L which is supposed to be for off-hand(according to workshop page) BTW thanks for your comments, they…
So to start off, here is my first workshop item. I started off with the Glock, as I figured it was a nice simple weapon to cut my teeth on, and have a run through of the workflow for weapon texturing. Im fairly happy with how the weapon has turned out, and hopefully I plan on making a collection of finishes based on my…