You should probably read the 3 page reply at the top of this page then. I probably should have left up the 8 page reply where I picked his idea apart, but I didn't think anyone would bother reading it, including him. So I distilled it down to one line, at the bottom. What I was drawing his attention to is how long it will…
If you're looking for a game or movie with a solid perspective of African mythology then I'm going to fathom there's a high probable chance that it would be developed by an African developer to be done correctly and capture the right feeling / a unique perspective. It's like when you play a game made by US developers based…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
Hey all, got a bit of a question for you technical guys. I'll preface by saying this is an Arch-Viz job so realtime optimisation isn't important, just what looks best. I'm working on a job which involves a house with a fairly complex roof plan. Unfortunately I can't post any blueprints for obvious reasons, I probably…
Hello everybody! Here is my assault rifle concept. I've already done design, appearance and internal mechanics. I'm working on presentation right now and I need your advices, critiques and other thoughs about this stuff. I wanted to create a beliveable concept of sci-fi assault rifle. It was very interesting for me,…
Good job on capturing the likeness! I would refine the ears some more as it is looking a little mushy, especially the lobe where it attaches to the head. I think you've missed some of the inner volumes too. Take a look at the front references to see what I mean. The angle looks a little off too (side view). Also looks like…
Firstly, it's generally not a good idea to use a single plane for every single leaf on a tree. This gets immensely expensive in forest environments, even with LOD'd assets. Look into making some nice, high-poly branches and baking them down to shaped planes. This wil help a lot with making your vegetation assets much more…
Also ... another outside the box solution for symmetry would be to take a more global approach to the issue, following the principles of the Windows magnifier. One could imagine a little standalone app working just like the magnifier, sitting on top of everything displayed on screen, simply showing a mirrored copy of a…
hallway kits and facade kits are different problems at different scales of design. don't build facades out of modular hallway kits, make each facade its own large mesh, and add variety with grunge masks or vertex painting. if you do build facades out of smaller modular parts, you should probably combine those meshes to…