Yeah I know how you feel. Working at the Item level and animating things in Modo always makes me feel like I'm trying to draw with my feet. Anyway here's a breakdown of the steps for the parenting mirror: 0. Make sure you are in Item Mode and not any of the other component modes like Vertices, Edges, etc... 1. Right click…
Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…
This is my first tutorial I will make so please bear with me :) . Step 1: So first and foremost, we need to be in the right state of mind to approach this issue. In my opinion, what ever you want to do in life you must be in the right state of mind in order to achieve what you want to achieve. make yourself calm and…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Hey there David! Congrats on finishing your game education! Preface: Sorry, I'm putting on my vaguely harsh critique hat. Please take no offense, I'm just going to give you my "true critiques" which you quite literally asked for. Also, you should never stop making new stuff, frankly. If you feel a hand-painted scene would…
I believe the exact advantage of NURBS over polygons, was actually that it was projected, and therefore had infinite levels of resolution. Just like Vector graphics has over Pixels. You can scale up an Illustrator document a few hundreds times and it never loses its resolution. Just like NURBS you could zoom in as close as…
I love the foliage work, this is looking really nice :) With regards to your overall scene composition though, it is looking very uniform and low-contrast. If you blur your vision when looking at the initial screenshot, the first thing that pops out at you is the moon - instantly drawing attention to that area. Personally,…
I had some real issues with getting the haircards right in UE4. I am at a decent place I can stop tweaking them for now. I want to get the rest of the character in and then go into final refinements. I checked out UE4 forums and articles about haircards and I found the same difficulties. A few UE veterans seem to be able…
[ QUOTE ] People are selfdestructive and not very moderate by default so sometimes little regulation is needed. [/ QUOTE ] This is what happens when we as a nation let the government raise our children. They only pass laws, not teach children like parents should. Maybe we as a society are so screwed up that we can't raise…
So there are three guys, all convincted of crimes punished by death by beheading. All three of their execution days are set for the same day, and by the same guillotine. The day comes, and the three line up to meet their fate. However, the land they live in has the rule that should the guillotine ever malfunction and not…