Eee! The horizontal stripes running into the black hurt! And you probably want to change that font. And it pains me, of all people to say - you need a spell checker.
There isn't much that will be captured on the AO and normal passes. You have a lot of long flat surfaces so not much AO or normal detail to capture. AO is calculated when two pieces of geometry have a difference in angles, such as indented corners (like the inside of a box), indents and extrudes. Aside from the edge…
We thought the example of the robot being automatically unwrapped was fairly misleading. This was due to the automatic unwrapper only being able to give one UV shell per mesh. It seems that this tool works for some organic examples ( such as those given by yourself) , but isn't ideal for hard surface unless the mesh is…
Yes, I should have expanded on that. As mentioned, bakers ignore anything outside 0-1. You can move a UV shell a unit in any direction and still be located on the same place on the texture for rendering purposes. What happens is that the baker is sampling the geometry and writing pixels on the texture for any shell in 0-1…
You should grab Chuggnut's UV tools plugin - http://chuggnut.com/scripts/unwraptools/unwraptools1.4.zip You don't actually need this plugin to do what you want, but it does add a ton of useful stuff to the Unwrap UVW window. Are you using the "Select by Element" checkbox on the modifier panel, or in the actual Edit UVWs…
Heads up, it seems you've spelled "glossiness" incorrectly on both images Nice texture! Something to keep an eye on, try not to let the textures get too noisy ;)
sorry if I was unclear, that is what I did, the panzer and the puma work but the Panther does not. Maybe I spelled something wrong, what should the files be called ?
Its fake, its not the genuine team fortress web, plus theres spelling mistakes and the sentence structures and sense of humour are lacking. But, its still good though.