Thanks for the responses. Cryrid: I don't think I'm understanding what you mean. If you check the pic attached it shows how I would like to offset the merged roots subtool on my zbrush canvas. The Red square is the plane 3d subtool in the document in zbrush that will be framed up when I'm creating all my maps in zbrush,…
I believe that Unreal supports joint scale. Not sure about translation. You need to have a root bone if you're using the mesh for gameplay of any kind, but I think it's not necessary otherwise, though I am honestly not sure as I've never tried not having a root bone. If you have a root bone it should be at the origin, of…