transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
It may just be boys talk. Teams back then will have been far more homogeneous than nowadays with less of an age range, far more of a gender imbalance and so on. So if you were one of the boys you would have fit right in and probably preferred that high-fivin' bitch-slapping style of communicating and working (late-)…
@GIZ Initially my 3D odyssey started via VFX stream wrestling extremely dense hard surface geometry then attempting to UV map using UDMs with inconsistent texel resolution...etc whereas gamedev enforces resource limitation. A decade later after switching haven't stopped learning because I'm quite aware fundamentally remain…
Yes thats the ideal case but unfortunately if rigid object is close to a joint it has to bend I am sure you have seen plenty of games where metal armor stretch like a rubber especially around the shoulders I have to repeat myself about possible workflow for rigging this type of character or any other If there is a base…
I have a pretty complex way of handling this but it works, here are the settings I use for textporter. Make sure the save the image as a TGA as you don't want to get any nasty alias pixels you get with other formats. I then have a photoshop action that does a color selection on the pink UV lines, makes a new set & layer,…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
If you're using substance painter this doesn't apply because that's not how the workflow works. What you do in substance painter is change the roughness values on the layer you want to edit here's a picture of the layer controls in substance painter: see where it says "rough"? that means that this layer changes the…
You will probably want to read up on the layer manager in the maxscript help files. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/index.html?url=files/GUID-78B79975-7BA5-4A03-8FEF-27E78D14B575.htm,topicNumber=d30e259872 You will need to define the layer probably with "getLayerFromName" and then use ".addnode" to…
lets not let bitterness get in the way of decency EQ. No one posted that in your thread that wasn't sarcastically defending you so show a little respect in this guy's. It's not ironic or funny, it's a waste of space and a really lame joke. On Topic: The modeling looks clean (except for those circular indents near the…