Tulkamir> i actually like that charcoal drawing. There are some issues with the perspective, but with practice that will be dealt with. Renaud>Its an improvment from that first face. But I suggest that you start using reference, perhaps try to draw yourself from the mirror. That's something that will improve your work even…
Hi everyone! It was about a year and a half ago that I decided to start drawing. It grew out of my desire to bring characters from the novel I'm writing to life - and there was no way to do that but to actually draw them myself. I then realized I actually love drawing :) I'm very new to this sort of thing and a good friend…
I'd like to create a mask for my particle material based on how many particles are behind the current drawing particle. Basically it would be a depth mask but rather than being based on scene depth, it would just take into account the other particles. If the particle looks behind it and sees nothing then it draws black on…
Is there a brush in zbrush that will allow me to draw and if i go over the same area again it will not raise? For instance when i use say the "standard brush" with zadd it will raise the area i draw across and if i take my pen off the tablet and redraw over it will raise further. I am looking for a brush that will allow…
Heyo Everyone :D So I started drawing Ahri and my friend told me about this contest so I thought why not to join too ~? as the title said I gonna draw Ahri ! I not really good at splash art but I hope it won't bother anyone :'( I love her classic skin so that the skin I gonna draw <3 Here some progress on the…
While I was working on the grid thing today, I also made a tool that turns a polygon mesh into a signed distance field volume texture - That is visible as an asset.. Not very useful in this context, but maybe I can use it somewhere else later. This is the normals of the generated sdf. I know what you are thinking, but…
I believe that a two sided shader is more expensive than actual geometry. Two sided shader turns OFF backface culling forcing the GPU to render all triangles (might even be 2 draw calls...). Actual geometry backfaces get culled by default resulting in less triangles drawn. So as cholden says avoid the two sided material…
Thanks for the link! I didn't think of warhammer online at all when I was drawing these pillars. The thought came to me after you mentioned it. And it does resemble it in a sense. However, I don't want to make this environment resemble the High Elf environments too much. I want to make it slightly darker themed, dirtier,…
Thanks again! It's not really about the orbit though. It seems that the guide plane itself is not located at the last draw point but rather at the center of the object. So the last drawn vertex is not the center, which it should be for it to work properly. Have you tried using it yourself? Maybe I am doing something…
It's great that you find this helpful :) The great thing about this technique is that you don't need necessarily polyboost for it, every other retopology tool could be used instead (for instance before polyboost I used ShrinkWrap from the TIM script pack ...max retopo script could do the work also). In the above slides,…