I also have a button assigned to backspace/delete :D You're on the right track though - assign to those macro the hard to reach or uncomfortable buttons for a more ergonomic working experience! Also: if you can, consider assigning there some modifier keys, like Ctrl/Shift/alt (I press alt with my right ring finger), so…
perhaps you're in an untextured view mode like lighting-only or detail lighting? Or, if you did set some weird view-flag, you can reset the viewflags by clicking the little black triangle just to the left of the cycle view button (the capital P/T/F button in the top left of each viewport that flips through the different…
Try Turbosquid's checkmate tools: http://www.turbosquid.com/CheckMateTools/ Available for max and Maya a whole bunch of scripts to verify the integrity of your model. I think the UV check is an umbrella script for anything wack in your model, but it should at least help out. Personally I tend to use the button in the maya…
@David1983, There is a button in max for rescaling the uv's to the same aspect ratio called "rescale elements". It's in the uv editor > arrange elements rollout > bottom left button beneath Pack:custom. Also, I've had that issue when I've tried to copy/paste uv's to objects that have not been properly uv'd. This is not to…
If your model has subdivisions take it back to its lowest poly level and activate the: Freeze subdivision Levels under the geometry pallet. When the mesh is ready, hide the parts of your model you dont want to change. Press the Divide button under the geometry menu and zbrush will do its work. The divided mesh will appear…
In the Scene Clean script I linked to earlier the last button applies a mat shadow material and assigns the wire color, you should be able to switch this to a standard material fairly easily, if not let me know and I can re-write it to fit your needs. It might be good to add just that function as a button on your toolbar.…
Why generate the map in Maya? Zbrush does a great job of generating artifact-free 16-bit displacements like this. I've used them in World Machine with no problems. Make sure perspective is off, make sure your camera is snapped to look straight down at the terrain and have a document size that matches the resolution of the…
If you have some brush settings (including the color) that you'd like to save, select the brush tool and color you want and then open the dropdown menu on the brush toolbar that's next to the one you can specify the brush size with. It should have some brush presets in it. There should be a button in there that looks just…
No one is saying its just push a button though. You cannot argue that scanning gives incredible results. You also cannot argue that it takes much more skill and time to develop the talent to create it from scratch and that the ability to do so should be held in higher esteem, purely from a craft perspective. Sure for…