Well, I found if you introduce the bridge vertex tool (zmodeler), and make the diagonals, then u can stitch and make a traditional corner resolve/edge termination:
I want to believe that we level artist somehow bridges the gap between designers and artists with "Visual Design" or something fancy like that but maybe that's just me ^^
Sweet deal. I'm on the eastside across the lake from Seattle and rush hour crossing the bridges is horrible, but around 8-9 I'd be down for hangin out.
hehe yeah i have that all the time... every time i'm walking on the side of the bridge or the roof of a building i have to control myself to not jump over...
[ QUOTE ] This SDK also contains pretty much all the mapobject models used in ETQW, [/ QUOTE ] right, time to fix the awful uv scaling on the Valley bridge
I have been working on a head model and im having real trouble with normals displaying in Marmoset but I feel its an underlying ZBrush issue. Sculpt in Zbrush. I export its low sub div. Bring this into Marmoset and it displays like this... If I take this model into Max, reset xform, edit normals, unify and reset etc...…