If you're comfortable enough with html and css you could indeed have a go at building your own wordpress theme, or modifying an existing one. Even if you're fairly new to it, you can swap out some color palettes and background images, which should go quite a ways.
Assuming Y up coordinates, your players Xpos would be stationary but the input would drive the rotation of the tower model and your Ypos would be constrained to a base constant += your jump - gravity over time. You could also script modular meshes to swap out giving the variety.
maya, with a lot of my own pyhton scripts, than nightshades uv editor, xnormal PS cs6 with QSM and my own custom scripts and actions. tend to be a bit more of a technical user, so when i hit a snag somewhere i just program my own solution.
Yes, I've seen the lowpoly thread (and snagged a few of these delicious low-poly models for my Inspiration folder). Kudos. I've finished modeling a mushroom after about 1 hours work. It was looking pretty lame but I seem to have fixed it. Time to unwrap, texture, and render baybay.
L1A1 Self Loading Rifle. Vector based Artwork made in Adobe Illustrator. I made it editable in that if I need to, I can swap the sights, magazine, sling etc. Below is my Illustrator workstation - Im not big on fixed pallets as I like to fiddle around as much as possible.
Thank you, I saw those. I managed to snag a copy of nDo2 during their facebook deal. I went ahead and purchased dDo after researching it a bit and looking at everyone's feedback. I hope I can learn to put both into good use. Thanks a lot guys!
You could unwrap them by material. Usually, I keep the flesh/skin separated from the clothing. Eyes and hair can go on the same map as skin. If there are many accessory, they can be separated from the body texture map as well. I try to think of it as modular, or at least color swap :)
longer shadows and zwebbie struck gold...for me it feels mostly like somewhere in the uk during roman occupation, but if so, where the fuck has that sand come from, swap it for watery mud puddles and dirt caked walls, then i think the roman celtic thing would be relatively sane
Not unless you're holding the bow wrong. http://www.campcherith.ws/activities/archery%20-g.jpg If she had any breasts to speak of, the string would snag on the left, not the right. Anyway, it doesn't really matter. Lopping off one of them would make the character more interesting, regarldess of which it is.
if we're gonna remake REALLY old games...why don't get just go all the way back to Lemonade Stand.... actually, i typed that as a joke....but that might make an interesting form for an RTS... with the center battleground being filled with 'customers' that you have to sway towards your shop...