I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
3dsMax is good generalist package. You can cover every aspect of CG within 3dsMax. CAT is easy to use. Character Studio is production proven motion capture solution.
Dustinbrown. No, you dont need to guess that. I'm using 3dsmax/vray by the way. MikeF. I using jpegs in 4096x4096. Painted initially in zbrush them exported to photoshop and 3dsmax.
Liquidmetal: Yes, animated mesh is the "cage" which you see in the right side of zbrush screencap - This in turn is just displacement mapped in 3dsmax (similar process to using normalmaps in 3dsmax)
I went over my impressions of the new 3dsmax 2012 features on the main page, in case you're interested. http://www.polycount.com/2011/03/01/3dsmax-2012-thoughts-and-impressions/#more-5584
Hi people. This issue is a little bit strange. I have done a walk cycle in a character and i want to move all the character along a path meanwhile the walk cycle is running. The problem is that the character is a Matrioska and it has a lot of parts so i have thought to link all the parts to a dummy and then link the dummy…
Have started detaching and making the high-poly in 3Dsmax. Will work out the kinks and add surface detail in zbrush afterwards. Still have to make a lot of the detail in 3DsMax, redo the hands, etc etc etc.
Nah don't worry. 3dsMax is definitely not forgotten. We just cannot yet share what is coming from 3dsMax 2015. I am sure early 2014 Autodesk will start sharing.
You can also use python natively http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Python-API-Documentation/index.html http://tech-artists.org/forum/showthread.php?4257-3dsmax-2014-Python-is-out