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Trash Bin garbage bag
Topic by
xblastradiusx
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Feb 2022
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Technical Talk
Are there any Marvelous Designer guys here? Im trying to make a garbage bag wrap around and inside a bin like this. Any way to go about this in MD? Ive tried everything.
Re: [UDK] Abandoned building interior
Reply by
jonas-144
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Apr 2014
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3D Art Showcase & Critiques
After a few months of absence I decided to wrap it up, Time to move on to other projects. Thx for all the responds and tips!
2 results
Re: polygons flow
Reply by
D4V1DC
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Dec 2012
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Technical Talk
^important info to know to help you so we can wrap our head around your object so to speak.
Re: Monthly Noob Challenge 4
Reply by
sybrix
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Mar 2013
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3D Art Showcase & Critiques
Beautiful work! I think a sky of some sort would wrap this up really beautifully and shouldn't take that long to ad!
11 results
Re: Nightmare Spawn -Need help with the pose please.
Reply by
fdd_vfx
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Nov 2017
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3D Art Showcase & Critiques
Thx a lot for the feedback. Here's some progress. Will check out the wings soon. Need to wrap up the hands. Painful stuff!
Re: [WIP] Amazon girl
Reply by
Tetranome
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May 2018
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3D Art Showcase & Critiques
This is really cool. The shoulder and ankle decorations are an especially nice touch. And the various wraps/knots across the model feel very natural.
Re: 3dsmax Blend Shader
Reply by
Xoliul
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Dec 2011
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Technical Talk
It's probably because they forgot to explicitely set the second sampler to "Wrap" in the fx code. That or you need UV's in every channel or something.
Re: Seraphim (WIP)
Reply by
devonmousseau
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May 2015
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3D Art Showcase & Critiques
Hey man, if you don't mind my asking, how did you achieve that cloth wrap effect around the hammer?
2 results
Re: Easy way to make a low poly collision mesh from an existing model?
Reply by
pthomas1172
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Dec 2011
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Technical Talk
Ill use ZBRUSH by mesh wrapping it, decimatting it 99% then exporting... this process takes me about 3 min. Hope this helps.
2 results
Re: Gametextures Art Dump
Reply by
arvinmoses
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Feb 2017
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3D Art Showcase & Critiques
Just wrapped this one up. Used a few different mats from GT library. Rendered in toolbag. Breakdown coming soon.
3 results
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