I hate hearing about studios laying people off it's really sad. I've been through this personally last Sept. with other friends and colleagues such as member Jesse Moody. Initially I wasn't surprised that layoffs happened but was pretty shocked at alot of the people that were picked. Some core members to certain projects…
Unfortunately it seems like you're in a tough position. It might be easy to say "forget about her and move on" but it seems like you've been with her for quite some time based on that comment where you said the last time you argued was 5 years ago. I'm a bit curious on how much she is working to pay bills, because if she…
malcolm: i'm betting it's going to be a good looooong while before we see any. AZ: it's a thread about a press release, how much hijacking is there to do? you're right, but i think your comments more than anything speak to the state of war-related games as they are, not as they could be. for what it's worth, i see no…
I definitely struggle with this. I (like every other kid in the 90's) was diagnosed with ADD. I took different meds for it for a few years. Fast foward to now..I've seen myself struggle with concentrating more over the past few years. I'm beginning to wonder if I have some mild adult ADD. I have no trouble playing a…
I've had relatively little crunch compared to a number of my fellow employees by virtue of the projects I've worked on and my position on them, studio staffing desires, etc, but I don't project my personal experiences onto the industry at large. Crunch happens, but there is a marked difference between 60-80 hour weeks for…
i agree the thing is way too heavy for anyone to use it but the incredible hulk himself. okay i'm exaggerating. it should also be thinner so you can actually wrap your hands around the grip. if its supposed to be used like a hammer.. then there is no point in having a counterweight.. have you ever seen a counterweight on a…
[ QUOTE ] The average end-user has no f'in clew what a pixelshader or polygon is, and Nintendo realized this when they came up with the Wii. The average videogame user can probably see a noticeable difference in graphical fidelity between the Wii and 360, but they couldn't tell you exactly how they're different. They'd…
As Ben says, this comes up a lot, and I think we should have a sticky. I think people do overlook one aspect of university in that universities don't in themselves teach you very much - yes they have lectures, and coursework, but a university is actually more like an educational environment where you have to teach yourself…
-Question 1 Short answer, no. People aren't going to be looking at or degree as much as they'll be looking at your portfolio. In all honesty if you really want to do game art it's going to hinder you. If you aren't sure about taking the plunge into videogame art I suggest you look around, because it's do or don't. You can…
I think the trouble with most videogames in the olden days is that they werent designed at all. You had the arcade games which were designed to entertain and to get people to put in their quarters or pennies as often as possible, then you get the home consoles which just copy that design wholesale. They have the lives and…