create a second UV set and set the lightmap UV's to that UV channel through the static mesh viewer. If your lightmap UVs are set to an overlapping UV set you will get a lighting error.
Hey guys just wanted to share with you what I did last night for the family photo. I am sure any of you who have tried have realized it can be almost impossible to get everyone to look their best, let alone smile, for a single shot. I am curious as to how many of you actually do the same for your family photos. Here is a…
The proper solution to the symmetry issue is coming in the next update (finally). It's currently impossible to hide objects or texture sets in Iray unfortunately.
Can there be hotkeys for these two things? I hate opening this menu and clicking 4-8 times. I've already looked at what my MEL window says when I click these two things, nothing shows up for me to copy and paste into a hotkey.
3dsmax 2012 has an awesome carbon fiber substance material that you can bake. Outside of that I really don't see much of a need for complex shaders or even a normal map for the pattern. Often when you coat something it looses its specular properties. If I was to start dreaming up shaders, I would start looking into adding…
Hey everyone! So I'm working in centimeters in Maya, and I'm doing a modular texture, I want the UV grid to be the same size as the viewport's, I know where to edit the Grid, but what is the ratio I need to put in? I can't quite figure it out. Thanks! :smile:
Hello again! I want to make hair, so i did these steps (please correct it) 1.) Search for hair on google (but which size? ) 2.) take it to Photoshop. (here i dont know, how big the document should be) 3.) draw the alpha out of the hairreference 4.) Save the diffuse and the Alphahair with TGA 32BIT, because i want to have…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
Hi, I would like to create a scene to present my props and want to use an HDR with a gray background. Something like this. The above was rendered in 3DO however there are some projects that will need to use materials in unreal. This is what I have in Unreal. This is using the lightstage. I also tried using a post-process…