My point was that ztl, isn't very flexible and only works with Zbrush, nothing else. Though to be fair its the same for .mud or any other scene file format I'm not rubbishing formats like .mud/.ztl, like any other specific software scene format are great at what they do, but not so good when it comes to pushing data…
Do you guys have permission from microsoft to make this? I don't know if you guys heard about a mod called "Halogen" for Command & Conquer Generals, which received a C&D order from Microsoft and they shut it down because they were developing Halo Wars which was unannounced at the time. Halogen was just a total conversion…
I have the steam version of GTAIV and i tried this mod. it works. and it runs at about the same framerate as without the mod, surprisingly. between 30-50 fps. i have a single nvidia gtx260 i7 running at like 2.8 and 6 gigs of ram. i dont understand what everyone is talking about this game running slow. granted, im not…
i could care less about the game as a game, but i would love to make a mod for it, i will be picking it up just for that, i bet they got some cool tools as well.. i hope its a little more mod friendly than some of the newer fps they all seem to be very 3d package specific and it requires a community to write tools for…
Thats great man glad to hear you're having progress. Where is the Maya exporter? I couldn't find it in the SDK. I really want the ease of choosing PPMs that Q2 had. Install the PPM choose your character, if the other player has it he sees you using it. If it will take a mod maybe we should do just that. Create a mod that…
Why am I using GMax? Because I was seeking to export my models into quake 3 arena.. I know how to create and skin them but I still havent found the right program to animate in.. If Blender or XSI Mod tools has the ability to export md3 or UT2k4 player models, then I'll take a bite at it.. XSI Mod tool might be interesting…
Gonna copy this in from another forum: [ QUOTE ] After some more thought and testing of the leveling system, I'm come to the conclusion that it does indeed suck. It had potential, and the good intentions that went into its design are obvious, but Bethesda simply missed the mark in terms of user friendlines and balance. The…
Welcome fellow Polycounters! As DOTA2 related contests are no more and final exams ongoing my brain demands FREEDOM. Thus, I have realised that there's one more thing that may or may not be nifty to polish. I present you zee awfulness, zee cruelty and zee madness of Scholar's Sentiment set for Templar Assassin. Steam…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Hi there everyone ! First time here and I have to say I'm a little bit overwhelmed by the stuff you guys and gals do :) Up until now I've only dwelled in modding for C&C Renegade (late Westwood's only FPS in the franchise) and decided I wouldn't want all this experience to go to waste but instead capitalize it, refine it…