Learn to paint. They are less "cartoony" (solid colors and black outlines) and more impressionistic and painterly. I honestly think they are some of the hardest things to create in the industry if you don't have a traditional background. You really gotta be careful when you throw around the cartoon label, people tend to…
As far as hair tips: I suggest trying to find an actual hairstyle, and sketch it out first. Working from 3d first tends to keep everything generic and what we remember of hair. It's best to have a real style in mind, then use 3d to emulate it best. Imagine what geometry with appropriate texture mapping would help you…
Thanks for the updates garriola83 I appreciate it. I find it inspiring to see other peoples work, so keep at it even though uploading images is a process. I'm kind of noticing a trend where character WIP posts don't get very many critiques. I don't really understand why. It seems like you linked us the same full body image…
Updated the first post. @ WipEout Thats a worm on a turbine, you fail! I need a cow on a rocket! :D @ Firecracker197 I think you takeing my comment with the rocket a bit too seriously, its not to meant to be some kind of rocket, it just meant to be very fast, like sitting on a very powerfull beast...not really a beast…
As someone who worked on Settlers 7, one of the first Ubi games using this new "always on" internet required DRM, I have no problem with it. PC games lose a ton of sales towards Piracy. How much? we can't know, as every pirate wouldn't have turned into a sale, but at least *some* would have. Currently it's rarely…
Focus on just one thing at a time. If it's environment/props, and you know the type of art style you like to do, see if you can't find some studios currently doing something similar. Probably the easiest way would be to find that style on artstation and then creep on those artist putting it up. I dunno if this is…
I to think that you would enjoy doing environments. I would suggest you'd do a scene where you can do different kinds of props of different level of complexity. Preferably props and structural elements with different materials, it's good practice for you but it's also something that help an environment to feel a bit more…
Hey Penrod! I don't have a solution for you, but wanted to throw in on this. I'm experiencing the same issues. Photoshop work is fine, but ZBrush for some reason has a lot of choppiness to the frame rate. I uninstalled, reinstalled drivers. Restarted the machine multiple times. I'm working on an iMac 27" with a 22HD…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…