woaah u know i actually went there when i was kid ( my father is quit the travler ) . used to play in snow there .. we dont have snow in Egypt :D not sure if this is a good thing or a bad thing ... it gave trouble to my father having been to Pakistan for work ... since then trouble keeps poping out once in a while in…
:D Of course I could use the support too, I mean, I've only been a polycounter since the Quake days. And you had half your votes before I even started my mdoels. But hey, what are friends for? Now I'm starting to worry about that vote I gave you ;) Anyway, it's all in good fun and I'd be happy to see you win as much as me…
So many good mentions here. Tie Fighter had an awesome Atmosphere, LucasArts just wasn't able to miss back in the day :D . Since Monkey Island is already mentioned ( i hope it means the whole series ;) ), i'll throw into the mix : Indiana Jones and the Fate of Atlantis BattleZone ( not the ancient one ) Tetris ( ;P )…
Looks awesome Mclean :D I still hope you go with the bottom one :D Jocz - Im probably gonna stay away from DW, depends how good it is I guess, if its make whatever you want again then Im not really interested, rather do something for myself and relax while doing it. Greevar - haha it means 'STOP LOOKING' :) thanks bud, hes…
One last peek at the finished arena level.
Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them off soon :D One last peek at the finished arena level. Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them…
Thanks for the feedback :D I appreciate the tips, been using ZBrush on and off for a year or so but never bothered to actually knuckle down and learn it properly. I'm mainly using hPolish to sharpen up the edges and Claybuildup for generic holes/damage and detail. I started using a noise brush to stop everything looking…
Wait are you using Sub D in Maya to smooth the model? Or are you just rendering it as is without Sub D? If you're using Sub D in Maya for the smoothness, then in order to export that out, you would have to do as @DavidCruz mentioned. Simply Export -> un-tick the "Smooth Mesh" option. And your mesh will be tesselated at…
We're looking for a veteran dev person/team to join us, in creating an indie game. You will have total creative freedom* over the game’s genre, subject matter and gameplay! And are free to display the work you created for this game in your portfolio* (no NDA required*) And we'll provide support where you need!…
I would love to try something like that :D . But this was done on my old PC which is like 5 years old at this point. I was working at merely 6 FPS average lol. My PC has some issues with its processor apparently and I still have not been able to get it replaced (and its been a month now ) . I'll be looking to do more…