Job Description 343 Industries is looking for candidates to join our Narrative
Storytelling team. Here you will contribute to the future of storytelling
within Halo universe. We are looking to captivate audiences with a bold and
inventive approach to animation, framing, and composition within the bounds of
the gameplay…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Outpost Games is looking for a Senior Environment Artist who can help us turn players into performers in SOS, our PC multiplayer survival game with some never-before-seen-twists. You can learn more about our game here: https://www.sosgame.com/ And Outpost Games here: http://corp.outpostgames.com/ About Outpost: We're…
We need your help!! We are Forged Chaos and we are developing Trials of Ascension: Exile, a "Host Your Own" multi-player fantasy sandbox game for the PC where you can host your own private island, set the rules as you see fit, and invite others to share the experience as you all help build a community as humans, go on the…
Update, November 25, 2017 - finished project. Recently I played a PS4 game Until Dawn and I got inspired by the characters it had. So, I decided to create a new 9th character to the group, instead of making a fan art from any of the existing characters in the game. Her name is Sydney, but I'm not having any detailed…
UV breakdown: Planar projection map to get some initial uvs. Go around and select the seams and then split uvs along those seams. A few clicks and adjusting the weight solver in the 'unfold UVs options' Checking texel density and for relatively even layout. Last steps (not shown) checking the texel density across all the…
Hey man i did not want to scare you, i hardly ever hear about any of those cases and i ment it in a way that, even if one of us is even slightly right, you should always find some professional help. (through this post, im asuming you are having the same kind of neck problems) You should be able to notice your neck being…
I love it. I have wood... They added a bunch of new features. Most of them so common sense I don't know why they aren't in the main modeling software packages. Maybe Autodesk will take notes and features like this, doubt it, they seam to like half baked, slow ideas that almost become useful. Things I like: - I really like…
@Boosted24v Not a problem, you're welcome. You're definitely on the right track. it's just about finding a process that works well with your available tool set and getting those fine details down. There's many different ways to approach creating the base mesh. Some artists prefer non-destructive workflows and others are…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…