Yeah but paintbrushes have a distinct physicality that cannot be replicated. Someone's material setup in max can be exactly What I'm trying to say is we keep hold of ancient tools that will forever give certain properties that can't be superseded. Our current set of industry packages can and will be superseded. Don't bury…
what billitor said :D + I'm not sure about the distribution of the snow. It seems you tried to replicate tire tracks, but I'm not sure, that there are working cars anymore. Just my 2 cents, not sure about all that. Besides from it being a little bit too clean I like the shader a lot (!) Looks very believable
Awesome work man! I dig the NegevPro request, if you could do a breakdown would be fantastic! Another question (coff coff, 2), did you try to replicate any specific kind of tree? Could you share the workflow of the bark textures? Is it a tileable or a "unique" texture? (at the end i asked three questions... sorry >_< )
Hello Hibor, I don't have Maya 2016.5 SP extensions 2 sp1 so I can't replicate/verify your case here. Any idea if they might have changed any of the core nodes/prefab groups which are instanced from disk, ie not unique and fully stored in the shader graph export?
I'm really posting a lot more than before, so happy about that! My new computer helps a lot to get me motivated! So this morning after my coffee I made my mug, it's my 1st time replicating an object and 2nd time trying Painter! Any tips are welcome! Real : 3D :
So I went back to the drawing board after taking in some useful advice and did a couple paint-over's to see what I could do. I then went into UDK and tried to replicate them... here are the results. I'm still unsure which focal point I prefer, What do you all think?
Rather than trying to replicate the spline trick in Maya, make use of one of its own features. Paint Effects should get you some nice 2d flats with perfect alpha built-in, so experiment with that. Matroskin, great post. Vig, watch out! Someone's gunning for your "elaborate tutorial with illustrations" crown.
yes, very nice work S-S. only the lack of a base/background really gives it away as not being real, you've done an impressive job of replicating the surface qualities of a kit model like that. though it reads more as porcelain almost rather than vinyl, it most definitely looks real. glad you shared it
If this is a games course why are you rendering the lighting? I would suggest a good exercise would be to get one of these scenes and try to replicate it in realitime. For winter I'd go for a cold grey light. It seems you have too many yellows and browns in your light for it to look truly wintery - it looks like sunset at…
Hey guys, I'm going to start dumping my artwork and models here for a bit of critique and feedback. My first post is a punk concept, it's the first piece of concept work I have done. I usually just replicate photographs and whatnot so this was a major challenge. It took 8hours 20mins and I used the style of the artist…