I work professionally in game dev and Blender is my main software. There are (in place where I working) few other people, who also use Blender, but 3DS Max skill is also necessary in some cases. We are mostly focused (even in job offer) on 3D artists which are skilled in 3DS Max or Blender, but Modo is also good - just…
Thanks for the support guys. Greenlight has been a very strange experience. Apparently the vast majority of the gamer population associates the name "majestic-12" to Deus-Ex. I think it was a mod for Deus-Ex or something. Our game's backdrop is actually based very loosely on UFO conspiracy theory's and this alleged letter…
Well you and me just finished talkin bout this! I think at the end of the day its gotta be about whats more important / relevant to you right now. Take into accounts the needs of life and also your sanity / happiness levels. 1) to be a character artist and employed at a dev? 2) to be employed at a game dev as any kind of…
haha nice one... I like making drinks around the house and tend to just try random things. I like this one... I used to call it the Sour Apple Dew but now it is known around my house as The Polycounter In a 10-12 oz glass. 1/3 Grey Goose 1/3 Sour Apple Pucker 1/3 Mountain Dew (amounts can be changed for taste / strength)…
Just wanted to say thank you all for chiming in on the state of things. It was nice to read through everyone's posts from many devs that I know have been in this game for an exceptionally long haul. Optimization is king, and while I look forward to what UE5 will bring, I'm happy to wait a year or two until an actual game…
Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…
Well it's all relative, if 8hrs is your benchmark of artistic devotion per day plus 1hr set aside for doing something else...all good. Personally since I don't derive an income nowadays from my efforts, it's basically levelling up technical workflow aspects and simple fun however if a particular itch needs scratching then…
Our very own Mangled Poly has announced a new free game engine from Havok... Project Anarchy is a free game engine for Andriod and iOS that includes all the Havok goodies: the Vision Engine plus their excellent Physics, Animation and AI tools. https://www.youtube.com/watch?v=hGuu7nzThvc Indie dev is pretty much mainstream…
ok so scorpio is only any benefit if you have a 4K tv (still I really doubt that it will run stuff well in actual 4k). even xbox one s will run 4k media but not games. Heres the actual interview for anyone interested. I guess this means that devs wont have to make 2 or 3 versions of the same game which is good for devs I…
It's not an excuse but I mean I spent 300 dollars on a dev kit I might as well use an engine that I can use the dev kit with as well.. I don't know..like I said I"m having trouble deciding which engine to use, I've used cryengine a bit and it's okay I've messed with UDK just a little and I hated it and I've used hammer…